It is wise to do it yourself any time you’ve added several new branches or factories, especially if you have regional restrictions enabled. The game does this automatically when you win contracts. It is a good idea to clear out production lines occasionally and have the Autoproduction system recalculate everything from scratch. Since the Autoproduction system tries to use existing production lines, the Autoproduction system can become sub-optimal. ![]() It does not concern itself with shipping distances, but you can enable shipping restrictions to help improve your shipping expenses. The goal of the Autoproduction system is to fill all of your demand without inventories and to maintain positive or near positive quality rating growth. Likewise, if the production speed slider falls below 40%, it will decrease production lines. When adjusting the production speed slider, if the slider goes above 80%, the Autoproduction system will use another production line. And when it needs to decrease production, it goes in the order of the factories with the most lines used for the model. In cases where the game needs to increase production, it will select factories in order of open factory lines. Then it will add factories that don’t have the model in production to the list. When it comes to factory selection, the system will choose factories that already have the model in production. And what amount of production speed slider it should use. The system will determine if it needs to increase production lines or remove them. Otherwise, it processes demand globally for each vehicle model in the list's order. And calculate the production lines per region. If you have regional restrictions enabled, the Autoproduction system will break demand down by region. Next, the game goes through the list of vehicles. Typically, this is in creation order, oldest design to newest design. The remaining models are in order of the database optimizer. The system will queue any models you have active contracts for first. The Autoproduction system first determines if it needs to adjust any production lines for component contracts. You must click the “Apply” button to save any changes you make on the Auto-production Factory Management screen. It will overwrite any individual restrictions you have. You can also use this restriction district-wide. Or if you want to make sure that there is enough production capacity to produce a specific vehicle. This restriction is helpful if you want to guarantee the production of certain vehicles at certain factories. You can add and remove vehicles from the production list as you will. The game limits the factory to producing only the vehicles on the right-side list. If you click a vehicle on the left, then the right arrow button, the game will move it to the right-side list. If no vehicles are on the right-side list, then the factory can produce all vehicles. The list on the right is your production list. The vehicles on the left are vehicles that you can add to the list. This system lets you set specific vehicles that the game can produce at the selected factory. Just below the checkboxes in the Auto Production system is the “Limit Production To” system. ![]() ![]() However, if you have a little bit of patience and review the tutorial, you will be able to create an automobile company that is successful all around the world.This restriction system is available from the factory production window in the Mega Menu or the World Map. GearCity is a very full-featured strategy game that actually has so many different possibilities that you might feel overwhelmed. In GearCity you will have to control a number of different factors, ranging from establishing factories and assembly lines in different parts of the world to designing the very vehicles that you will be selling.įrom the very beginning, you must be clear about what your 'target' is so that you can adjust your prices and, above all, not lose out to the competition, which will always be fierce. Once you have chosen them, you can sit in your office and start directing the company. Once you have chosen where you want to start, you need a name for your businessman and, more importantly, a name and a logo for your company. ![]() You can choose to be in any of the five continents and in dozen of different countries. First, you have to choose the city where you will start your business adventure. GearCity is a strategy and management game where you will have to lead your own automobile company, controlling all the different parts of the assembly line that produces your vehicles.Īt the beginning of a GearCity game, you have to choose a number of very important starting factors.
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